Pick a number 1-60 on a wheel
Sixty is the number of seconds in a minute and minutes in an hour, which makes it the natural range for anything involving a timer. This page is a random number generator 1-60: sixty equal slices on a wheel, one spin and one number. Use it to pick a number between 1 and 60 for a countdown, a class activity, a draw or a game.
It is free, runs in your browser and needs no account. The wheel opens ready on 1 to 60, so you can press Spin and read the result straight away.
How to get a random number 1 to 60
- Decide what the numbers mean. Seconds, minutes, students, tickets or questions.
- Press Spin. You can also click the wheel or press Ctrl (⌘ on a Mac) plus Enter.
- Read the number in the result window. The Results tab lists every number from your visit, newest first.
- Draw several different numbers by switching on No repeats. Each picked number comes off the wheel until you put them back.
A random timer for seconds and minutes
A spin from 1 to 60 gives you a random time. Call it seconds for a quick challenge, such as holding a plank, humming a tune or drawing a picture before the time is up. Call it minutes for a longer task: how long to tidy a room, how long to read, how long a break lasts.
Children enjoy it as a game of chance. Spin, set a timer for the number of seconds shown, and see who can stay silent, balance on one foot or keep a balloon off the floor until it runs out. Each number has the same chance, so a 1 and a 60 are equally likely, and that is part of the fun.
Odds and fairness for sixty numbers
Each number has a one-in-sixty chance, about 1.7%, on every spin. The number is picked by your browser’s secure random number generator before the wheel starts moving, and the wheel is steered to stop on it. The spin is for watching and cannot affect the outcome. The how WheelSpinny picks page explains the method.
With No repeats off, expect a repeated number sooner than you might think. There is a better than even chance of one within ten spins, which is a nice surprise to show a class that is learning about probability.
More ideas for a number between 1 and 60
- Large classes and lecture groups. Number the register and spin to call on a student, with No repeats on so everyone gets one turn.
- Prize draws. Sell tickets 1 to 60 for a small event and draw winners one at a time.
- Workout generators. Spin for the number of repetitions or the number of seconds for each exercise.
- Trivia and quiz nights. Number sixty questions and let the wheel choose the next one.
- Page and track picks. Choose a page in a book or a track on a long playlist.
- Mental maths. Spin for a number to round, halve or add to another.
Sixty and lottery-style games
Some lottery games choose their numbers from a pool of about sixty. A player might use a page like this one to pick numbers for fun, but a wheel on a website is not a lottery and has no connection to any real draw. Nothing here improves the chance of winning, and no number is luckier than another.
If you play for fun with friends, switch on No repeats and spin as many times as the game needs. Because each pick leaves the wheel, you cannot get the same number twice in one set. For real money games, follow the rules of the game and play responsibly.
Other ways to pick from sixty
For a draw with names and a winner log, the raffle generator is a good fit. To put words on the wheel, use the random name picker. Need a wider or narrower range? Try 1 to 50 or 1 to 70.
You can change the range on this page by editing From and To, or open the general random number generator to count in steps or leave numbers out. A step of 5 from 5 to 60, for instance, gives the minutes on a clock face.
Fair turns in a big group
Sixty people is a large room, and keeping track of who has spoken is hard. The No repeats switch does the bookkeeping. A picked number leaves the wheel as soon as you close its result, and the count beside the wheel shows how many are left.
If a person leaves, open the Step and leave out box and type their number. The wheel is rebuilt without it, and the others keep equal chances. When the wheel is empty, press Put picked numbers back for a fresh round.
Good to know
- The wheel holds the numbers 1 to 60, with both ends included.
- Your range and settings are saved in your own browser, and the Results tab lasts until you close or reload the page. Nothing is sent to a server.
- It works on phones, tablets and desktop browsers, and with a keyboard. The result is announced to screen readers.
- A device set to reduce motion skips the long spin.