A random number between 1 and 25
This page is a random number generator 1-25. Twenty-five equal slices sit on a wheel, one spin picks one of them, and a window shows the result. Twenty-five is the number of squares on a five-by-five grid, a common class size and the date of Christmas, which Advent counts down to, so it is a handy range for games, lessons and countdowns.
It is free, runs in your browser and needs no account. The wheel opens ready on 1 to 25, so you can press Spin and pick a number straight away.
How to pick a number 1-25
- Decide what the numbers mean. Squares on a grid, students in a class or days on a calendar.
- Press Spin. You can also click the wheel or press Ctrl (⌘ on a Mac) plus Enter.
- Read the result in the window. The Results tab lists every number from your visit.
- Draw several different numbers by switching on No repeats. Each picked number comes off the wheel until you put them back.
The odds on a 25-number wheel
Each number has a one-in-twenty-five chance, exactly 4%, on every spin. The number is picked by your browser’s secure random number generator before the wheel moves, and the wheel is then turned to stop on it. The animation cannot change the result. For more, see how WheelSpinny picks.
Twenty-five numbers are enough that repeats are less likely than on a small wheel, but they still happen sooner than most people expect. With No repeats off, there is a better than even chance of seeing a repeated number within about seven spins.
Bingo cards and five-by-five grids
A five-by-five grid has twenty-five cells, so a spin can choose a cell to fill in. Number the cells 1 to 25 from left to right and top to bottom. Spin with No repeats on to fill a grid in a random order, which is useful for making a random puzzle, a scavenger-hunt card or a “bingo” of things to spot on a trip.
Real bingo uses a different range. American-style bingo calls numbers from 1 to 75, so for a real game of bingo, use the 1 to 75 page instead. This page is better for grid games and short rounds.
More ideas for a number from 1 to 25
- A class of up to 25. Number the students and spin with No repeats to call on each one once.
- Advent and countdowns. Spin for a day between 1 and 25 to decide which treat or task to open.
- Secret prize numbers. Hide a prize under one numbered cup or chair in a game of musical chairs.
- Raffle drawings. Sell tickets 1 to 25 for a small raffle, then draw the winners one after another.
- A random page. Choose a page of a short book or magazine to read aloud.
- Fitness rounds. Spin for the number of repetitions in an exercise, such as push-ups or star jumps.
Guess the number from 1 to 25
A guessing game works at this size too. A random guess is right one time in twenty-five. With “higher” or “lower” hints and a strategy of guessing the middle, any number from 1 to 25 can be found in five guesses or fewer.
It is a good size for a family game because it lasts a few rounds without dragging. Let the winner spin for the next round.
Other ways to pick from twenty-five
If you want a log of winners with names, use the raffle generator. To put names on the wheel, use the random name picker, and to shuffle a list in one click, use the list randomizer. Need a wider range? Try 1 to 30 or 1 to 50.
You can also change the range on this page by editing From and To, or open the general random number generator to count in steps or leave numbers out.
Splitting twenty-five into groups
Twenty-five divides neatly into five groups of five. Give each person a number, then read the numbers off in order of the spin: the first five picked form group one, the next five form group two, and so on. Switch on No repeats while you do this, so nobody lands in two groups.
It is a quick method for a class or a club, and everyone can check the order on the Results tab. If you would rather work from names than numbers, the random team generator builds the groups for you.
Make a random bingo-style card
You can build your own five-by-five card with the wheel. Draw a grid on paper, spin with No repeats on, and write each number into the next square until all twenty-five are filled. Every card made this way is different, so a set of them works for a classroom game where no two players share a layout.
For each game, make one card per player, then call numbers from the same wheel with a second window or a second device.
Good to know
- The wheel holds the numbers 1 to 25, with both ends included.
- Your range and settings are saved in your own browser, and the Results tab lasts until you close or reload the page. Nothing is sent to a server.
- It works on phones, tablets and desktop browsers, and with a keyboard. The result is announced to screen readers.
- A device set to reduce motion skips the long spin.